![]() ![]() The first thing many people do when they pick up a Wii remote is to swish it like a lightsaber, but in the absence of a Star Wars slash-em-up on the platform, this is the next best thing. Otherwise it contains loads of the non-linear exploration we expect from a Metroid game, as bounty hunter Samus Aran takes on the Space Pirates and the corrupting influence of strange element Phazon. Like Resi 4, Corruption added remote-aimed shooting, while also allowing players to lock onto enemies and circle-strafe around them. Not so for Metroid Prime 3, which utilised the console’s features to great effect, introducing Metroid’s first-person shooting and exploration onto the Wii in the process. ![]() The ability to point the Wii remote at the screen and use it to move a shooting reticle that replaces Leon’s laser sight made the fights more intense, and the use of the Nunchuck add-on for gesture-based finishing moves topped things off nicely.Īppearing on a new platform can be a bit of a problem for any game, never mind the third in a trilogy. It’s the same game as we’d already played, but massively enhanced with motion controls. The Wii Edition, however, showed Capcom was more than ready to grapple with Nintendo’s unusual console. The recently remade game started life on the GameCube in 2005 as part of the Capcom 5, before spreading to other consoles. It’s the game that, much like some of its enemy characters, just won’t die. While the general Zelda story remained largely unchanged, the game made great use of the motion-sensing controller for sword sweeps and shield blocks. Survivors of his rampage live in Skyloft, a floating island, and venture back to the surface below to destroy the king and reclaim their kingdom. The game is set before many of the existing Zelda games, and sees a demon king searching for the magical Triforce, which can grant wishes. But it’s as characteristic a Wii game as you’re going to get. The Legend of Zelda: Skyward Sword came late in the Wii’s life, just a year before the Wii U arrived. ![]() The Legend of Zelda: Skyward Sword (2011) A sequel, Super Mario Galaxy 2, provided more of the same, which is not a bad thing when the original product is this good. Mario could run all the way around spheres, all while riding on turtle shells, float in bubbles, swim in seas and slide around on ice levels. Planetoids and other structures Mario runs across in the game each had their own gravitational force, a mechanic that made for endless fun and platform possibilities. ![]() That was Super Mario Galaxy, a title that took Mario to the stars. GameCube’s Super Mario Sunshine was a genuinely excellent game, but it didn’t quite hit the same lofty heights as Super Mario 64, Nintendo needed a hit, and attempted to redefine the 3D platformer with a game that takes the open world concept to the galaxies.
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